While at Lippincott, I crafted an immersive VR brand book and data visualization for a prominent U.S. airline using Unity

The VR app features two scenes: a global view displaying real-time flights utilizing FlightLabs API, airport databases, and Cesium API for 3D geospatial visualization; and an internal plane view highlighting Lippincott's contributions to the airline's packaging, livery, and inflight assets. I produced 3D models using Blender and Substance Painter.

A VR brand book for a major U.S airline